Thursday, March 06, 2008

Contributing to Cobalt


Right now there are four big ways you can contribute to Cobalt:

Software testing. The central place for tracking the state of Cobalt, feature additions, bug reports, and bugfixes is the Mantis bug tracker here. You'll first need to sign up here for a Mantis bug tracker account.

Content contributions. Contributions of artwork, motion capture files, meshes, textures, etc. should use the file upload feature of Mantis to include a files - or include a URL pointing to the contribution.

Code contributions.
To contribute code, place a changeset in the monticello source code repository’s contributions area and then reference that changeset from an bug report in the Mantis bugtracker.

Hosting worlds. Given that Cobalt worlds are able to be saved as templates to ordinary web directories and then accessed by people using Cobalt from anywhere over the Internet, individuals can make an important contribution to the effort by either hosting world templates at their own URL, or by contributing .C3D templates to the project in the public domain. The very best worlds contributed to the Cobalt effort will be made available by Duke University through its Cobalt template directory (presently under development).

Please note that all software contributions to Cobalt must be made available under the Croquet license. All content contributions must be made available under either either the Croquet license or in the public domain. In submitting code or content, you are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Please do not submit copyrighted work without permission.

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